Archive, now up on youtube.
The Good News (everyone!)
The good news is: The game’s pretty far along.
Mechanically, the game’s pretty complete: Things work, things fight, things get knocked out. UI’s pretty much done, pending a revision pass, and the stages are mostly there as well. The cardboard cutout shaped holes continue to be filled animation wise, and visual effects are now being added. Sounds are mostly in, music should be fully implemented shortly, and the missing pieces of the puzzle are falling into place: In short, game’s almost done. You can see the progress in our worklogs at the Backers’ Section of our forums, or on our monthly workstreams (more on that later).
The (Sorta) Bad News, mixed in with some good news.
…Now Here’s the “bad” news: “Almost done” isn’t “done” enough.
In our original plan, we’d be starting the Backers’ Beta Mid March, and work our release date from there, with the Beta’s duration depending on the volume and intensity of feedback, and with our 1.0 date set a month-ish or so after, but as you can see, Mid march kind of just happened.
So why did beta not start yet…?
On one hand, some people who have worked on large creative projects will say that things often take longer than one would think. We expected this and gave ourselves extra time for our estimate, but still hit slightly under the mark. At this time, there are things that we feel need more work before they are ready.
On the other hand, a possibility we hadn’t available before due to several reasons, working with union voice talents, opened up for us at the end of January. Pursuing that avenue means we get more and better options for the VO aspect of the game, but it also means we need to get the groundwork for that (administrative and legal paperwork) sorted out. SAG AFTRA (the Union we’re dealing with) have been very accommodating with us these past couple of months as we go along getting it sorted, but the process involves some back and forth between parties, and also some lawyer checks here and there, all of which has taken more time than we anticipated we’d be using working on VO setup when we didn’t have the union option open.
On the third hand, life happened. Those of you who’ve been following our streams know (and everyone else is now finding out) that one of our developers experienced some issues of the conflagration persuasion (read: house on fire), followed by a different flavour of combustion (read: computer on fire) right before last month’s stream, and while no files were lost in these happenings, progress suffered a bit of a halt as time was spent getting everything back up to its regular uncombusted state.
All that considered, and with awareness that no plan survives contact with the enemy (time, in this case), we’re changing strategies on the go.
The new plan is thus: We are going to be delaying the Backer’s Beta for a bit, while we work backstage to tighten the screws and make sure everything is in top shape, as well as getting the missing stuff plugged in its sockets. We estimate that an extra month-ish or so should about do it.
That should put the Backer’s beta in the mid-to-late April zone (or whereabouts. Might be earlier, might not), and the game’s release at some point after, which brings up another thing to consider, and it’s kind of a big one: We’re not the only fighting game releasing in that time window, and while the major release in that time period (Injustice 2) will be in consoles and we will be in Windows-based PC (for starters), we feel that giving some breath room between their release and ours is probably a good idea. Don’t want to get our toes stepped on, to be honest. We’d like to give the game the best launch opportunities possible: The more eyes we can get on the game, the more chances it’ll perform well in sales, and thus, the higher the chances we can secure enough funding to continue working on major aspects of Them’s Fightin’ Herds after Goat DLC and Mac&Linux Ports are delivered, so we will have to time our release carefully. End of May is looking like the most likely candidate, and we’ll be giving you guys a precise date as soon as we can on that front as well.
The Stream News.
Speaking of progress, it’s about time for our monthly work stream to show you guys some stuff in motion. This time, we’re scheduling it for Friday, March 24. Same time (3PM PT), same channel (twitch.tv/manesix). If you’ve got any questions, comments, doubts or whatnot, you can come in to the stream and have a talk with us. We’ll be going through a general overview of the game progress and showing what’s been new since last stream, as well as talking a bit about what’s still needing to be finished and what the extra time will allow us to do.
- Game delayed by about one month (End of April>End of May) for extra polish time.
- Game nearly done! Progress can be seen at the forums or the streams.
- Backer’s Beta happening mid to late April
- Union Voice Talent a possibility. This is good.
- Work Stream happening as usual. Timed for this Friday, March 24. In this link.
Another month, another stream. We’re reaching the end of the planned development cycle, too, so this might be one of the three last major work streams we make (at least before we dip into the additional crowdfunded material)
This month, we’re scheduling the work stream for next Friday, February 24, as usual, at 3PM pacific Time, in our Twitch Channel.
We’ll see you all there!
Edit: Archive now up on youtube!
The Stream’s archive is now up on youtube!
The recording for last friday’s stream is now up on youtube!
Let’s be honest. This one will probably be a short and very casual one. But hey, progress!
Stream for December will happen on Friday, December 23, at 3pm Pacific Time, in our twitch channel, as it’s the custom. See (some of) you there! (probably)
And in case we don’t see ’round the channel this time, what with dinners and gifts and parties and whatnots, happy holidays and new years and whathaveyous, too!
– Love. M6.
…Is now up on youtube. Enjoy!
Usually, the monthly stream would be happening on a Friday. Most of the times, weirdly, it’d also happen to conflict with one thing or the other (tournaments, holidays, earthquakes, birthdays, whathaveyous), meaning that we’d (inadvertently) make it so some people couldn’t attend.
BUT NOT THIS TIME!
This time, we came prepared (we didn’t)!
Since Friday happens to be one day after the giving of thanks (thank you) in the United States, and given most of the devteam happens to be located in the US, and thus most likely will be either engaged in fistfighting old fragile grannies out of a 90% discounted 50-inch flat-screen TV on a sale, or completely out cold due to overingestion of turkey-based food, we shifted it along a bit. For this one and only time, we’ll be streaming on Monday instead. Let’s see how that goes.
The Mane6 Work Stream (XII) for November will be happening on Monday 28 of November, at 3pm Pacific time, on our usual place (read: the Twitch channel). See you there!
Work Stream XI Archive is now up on youtube.
Next work stream will be on Friday, October 21, at 3PM pacific time, in our twitch channel.
See you all there!
p.s. Deadline for backer surveys is on the 22. No extensions this time!
Oooh boy, it’s been one year…ish, since the crowdfund started. Time flies. Let’s have us something special for the occasion, shall we?
Mane6 Work Stream X.1: Twitch Plays TFH
Starting with this! – Last time we did a Twitch Plays TFH session (during the crowdfund’s final moments), we had parts of arizona and velvet working. Now we have parts… most… some… of all six main characters ready to go, for at least 3 times the crowd sourced shenanigans!
Join us on our twitch channel next Wednesday, September 21, at 3pm pacific time for some multiplayer fun, followed by…
Mane6 Work Stream X.2: Anniversary Edition
Which will be happening on Friday September 23, also at 3pm and also on our twitch channel. We’ll be streaming some work progress, probably doing some stuff live, and we’ll also be joined by Lauren Faust, who’ll be staying for an hour or so to talk about the game, the story mode, a bit of lore and whatever else we come up with on the spot. Don’t miss it!
Starting today, Backers in the $10 pledge tier and above will be receiving some e-mail from us via the backerkit system. The invitation email will contain a link to your personal survey for the campaign rewards.
For most everyone, this survey will cover some basic information. What name you’d like to be credited as in the TFH backer credits, a triple confirmation on your shipping address if your tier contains physical rewards, etc.
People in the higher end of rewards whose tiers include custom content (create a sprite/accessory/palette/bg character) will also get a set of questions regarding the aforementioned custom designs.
If you need to change your survey responses, or update your shipping information, you can click on the link in your survey email again or request your survey link under “Lost your survey?” on our BackerKit project page at any point before we lock down the surveys for processing.
This is mostly how we’ll be handling the reward delivery information, so it’s very important that you guys fill out your surveys timely and properly. You will not need to create a BackerKit account to answer your survey.
If you used Facebook for your Indiegogo account, the BackerKit survey link will be sent to the email you used for your Facebook account. If you have another email address that you’d prefer to use, please throw us a message and we’ll get you switched ASAP.
Using Backerkit is an optional (but highly encouraged) step, so if you’d rather not, for any reason, use the Backerkit survey system, you can throw us a message and we’ll handle your information manually, but really guys, answering your mailed survey will help us get your rewards out to you quicker. BackerKit helps us save lots of time by streamlining the survey process, automating data organization, and providing us with pledge management software to make it easy to process your pledge reward shipments, so we really really encourage you to use it for collecting your data.
If you have any doubts about this process, feel free to contact us!
In addition, next friday (or whereabouts), backers should be getting a download link (also through the backerkit system) for the first delivered digital reward: The wallpapers.
We want to once again apologize on the lateness of this reward, by the way. There were some unexpected bumps in the road getting things set up for their delivery. We promise it won’t happen again.
Thanks everyone for backing our campaign!
Well. That took forever to upload, but the archive for this stream is now up on youtube!
August’s work stream will be happening on Friday, August 19, at 3PM PDT, in our Twitch channel, as usual.
See you all there!
Archive is now up on youtube!
Mane6’s July Work Stream is scheduled for next friday, July 22, at 3PM PDT, in our Twitch channel. Our background artist, Lindsay, will be joining us this week to show some stage background process & progress.
See you all there!
Our next work stream is scheduled for next Friday, June 24, at 3PM pacific, in our twitch channel as always, with the archive recording going up to youtube on the monday after.
See you there!
Stream archive is now up on youtube!
Now up on youtube!