Archive is now up on youtube!
Archive is now up on youtube!
Mane6’s July Work Stream is scheduled for next friday, July 22, at 3PM PDT, in our Twitch channel. Our background artist, Lindsay, will be joining us this week to show some stage background process & progress.
See you all there!
Our next work stream is scheduled for next Friday, June 24, at 3PM pacific, in our twitch channel as always, with the archive recording going up to youtube on the monday after.
See you there!
Stream archive is now up on youtube!
Now up on youtube!
It’s that time again! time for the monthly work stream.
For this month, we’ll be streaming on Friday, April 22, at 3PM pacific (our usual time) at twitch.tv/manesix (our usual channel).
See you there!
Thank you all for joining us in our last stream!
The recordings are now available for rewatching on youtube.
The fourth Mane6 work stream will be happenin’ next Friday March 25 at 3PM Pacific Time, as always, on our twitch channel.
See y’all there.
It’s been a bit over a month since our last stream, so let’s have us another one.
Join us at our twitch channel this Friday, February 19, at 3PM Pacific Time (6 Eastern) for our third work stream. Be sure to bring your picnic baskets!
Good news everyone!
The Official Them’s Fightin’ Herds Forums are up and ready to go!
Everyone can jump in now and sign up for the public sections of our forums, and we’ll have you guys processed for posting privileges in 24 hours or less.
For our awesome crowdfund backers, we also have the backers-only section of the forums; to access this area, please sign up for the forums with your indiegogo bound e-mail, so you have reading/posting access there as well.
You may notice that there’s only a few sections on the forums right now. That’s just the starter level!; We’ll be adding or consolidating zones based on use and your suggestions as the development goes along (We’ll also have a Beta access/suggestions/feedback area once we reach that point -late 2016- too).
So come on in, get to know the place, settle in and talk amongst yourselves for a bit. We’ll be with you shortly!
p.s. Wallpapers are currently being worked on.
We’re streaming some work progress. come join us!
Stream over, thank you for coming; You can see the recording on the following videos.
Merry Christmas! (if you celebrated it), and happy holidays!
It’s been about a month since we last made an update, so it’s probably time for another one.
Work in the game continues to move at a good, constant rate. Character models are progressing (currently working on Paprika), the cleanup from crowdfund version to working version proceeds smoothly, and we’ve got ourselves a new sound engineer who’s pretty awesome at it!; We’ve also acquired (as previously mentioned elsewhere) most of the licenses required to work in the game, made some administrative expenses, and we’ve also signed up with backerkit, which is a major thing.
Backers of Them’s Fightin’ Herds will be receiving e-mails from backerkit on our behalf, related to the delivery of physical and digital rewards through the project’s dev cycle(and after the project, where appropriate). For starters, the people who pledged to the Altruistic Seeker Goat (1.25k) and Champion of Foenum (2.5k/2.75k) tiers will be getting surveys on the plush rewards. The people who pledged for tiers with design participation (accessories, palettes, lobby characters and background characters) will probably be seeing the surveys on that aspect of their pledge rewards towards the middle of the development cycle. Most other physical reward surveys will be happening closer to game release (which is still on track for April 2017 or whereabouts). This is all due to the order of priorities we’re developing the game in (make it work before making it pretty).
There are still two outsanding rewards happening in the short term future. Wallpapers and backer forums. We’re terribly sorry these things have been delayed as much as they have, but they should be arriving during January (OR ELSE). Details will be provided via indiegogo update and distribution of wallpapers handled through backerkit.
We at Mane6 once again thank you for all your support, wish you a very happy new year, and can’t wait to keep travelling the development road towards making Them’s Fightin’ Herds a reality with all of you.
p.s. For a large-size version of the header image, click here!
Wow, it’s been a month since the crowdfund ended already?
Alright, fess up, who broke time? It was yesterday just yesterday!
In any case, we’d like to tell you guys we have our first work stream scheduled for tomorrow, Saturday 21, at 3PM PDT in the Mane6 Twitch channel. (twitch.tv/manesix)
This will be a very casual work stream, in which Jay (and maybe Omari) will be working on game stuff of the modeling and/or scripting kind; It’s meant more for hanging out with you guys and showing some of our progress as it happens than to show new and finished stuff. We’ll still have streams for major milestones and showcases of new characters, of course!… but let’s take it one stream at a time.
So mark your calendars, get your alarms goin’, and get ready to picnic with us in the stream.
And if you’re interested in more detailed reports of what has been going on, keep reading!
Things are still moving; And as we learned from the time used on establishing the company before the crowdfund, when it comes to the legal flavour of things, there’s a lot of back and forth required. Currently, we’re setting up the sort of things that we could not get set up until we had a solid, set-in-stone budget to work with, such as contractor agreements, NDAs, licensing deals, how we’re going to be paying people and for the game expenses (it’s not as easy as just sending the money, tax records wise)… All that sort of stuff.
While the main team has kept on working on the game proper, and full time since the funds arrived to the company’s paypal accounts, these things have been happening on the side to help set up the foundation for the development cycle. Right now, our priority lies on getting the team settled in with the company (speaking in terms of legalese stuff), after which we’ll be looking into the direction of licensing (Fmod, GGPO, etc) and contractors (A Sound Designer, mainly), and on to the other expenses we need to cover in the immediate future. Forums come in this zone, as well. We’re sorry it’s been taking this long to get things set up, but right now it’s very important for the game progress that the agreements and contractings get handled as a priority. We’re still working to get this done as fast as possible.
… is still coming!; We’re (once again) sorry it didn’t come out when we first intended; We’ve been going back and forth on it, making some revisions and a few changes, and making sure we’re all happy with it. We’re not going to say a specific date it’ll be coming, since there’s still the update’s art to get done, but we’re pretty sure it’ll be soon rather than “soon”
After a constant drip (more like a pour, really) of individual paypal e-mails (over 10,000 over the course of a week. That was fun), the totality of the Indiegogo funds (sans the Indiegogo and paypal fees, of course) is now in the Mane6 paypal account. From paypal, 95% of the money will be moved into the company’s bank account, which will be taking a couple of days, and from there, it’ll start being distributed as we start covering the expenses, contracting the people required and making the necessary payments for licensing and purchase of materials.
In other words: Mane6 is now working full time on Them’s Fightin’ Herds, and our planned 18 months development cycle can officially begin.
In the short term, that means three things:
One, we can start setting up the backers forums soon. Backers will receive an e-mail at the same address they’re using for Indiegogo later on the month explaining the signup process for the forums.
Two, we can also contract the third party company (Backerkit), which will be helping us with the delivery of digital rewards once they’re up for distribution, as well as to coordinate stuff with the physical-rewards distribution company at the end of 2016/start of 2017 when those are ready to go.
And three, that life-sized, golden-plated ice-reindeer sculpture we were not buying with the crowdfund money remains unbought. Hooray!
In the middle to long term, it means that the team can and will focus their entire attention on making Them’s Fightin’ Herds as good and as soon as it can be. Lauren and Jay are still employed at their current jobs as we had mentioned before, but for everyone else, TFH is now a full-time commitment. Updates on the progress of the game’s development will be coming at regular intervals through our main site (and the forums), and in the social media sites for small, snack-sized tidbits and peeks at whatever we’re working on at the moment.
For the interested parties: We still haven’t settled down on how we’ll be handling the voice acting for the game, and are currently not accepting unsolicited submissions, terribly sorry. Once we know how that will work, we’ll let you know how, when and where to apply through the main site. Prospective VAs MUST be able to work in and commute to the Los Angeles area, or have access to their own professional-grade equipment/studio to record in. There are currently no job openings in any other areas of development, but if anything happens there, we’ll let you all know through the main site as well.
In other news, Lauren is now working on Tianhuo’s Book of Lore entry. This will be the final Book of Lore entry for a while (but we might bring the Book back out later for more worldbuilding!), and should be coming up to the M6 site by the end of the week.
We’re still looking at streams and their scheduling. Once or twice a month seems right for a starter point, and we’ll be letting you know when the next one is happening as soon as we have settled on a date.
Also!, in a bit of a more personal note; Our friends at Labzero (who allowed us the use of their z-engine), are currently in the last 5 days of their own crowdfund for their latest game, an RPG named Indivisible; if you’d like to support an awesome team of indie game developers, go take a look at their crowdfund!
(Also triple clarification here: Mane6 isn’t affiliated to Labzero, and/or getting any funds from their IGG campaign. They’re our friends, and we think their proposed game sounds pretty cool, so we’re just giving them a shoutout)
M6 out for now, and back to workin’ on making Them’s Fightin’ Herds a reality!
Sheeple, fleecy and white, were born and bred in the small city-state of The Meadow. They’ve taken up permanent residence there in settlements like the world famous township of Baaaaah, the charming village of Baaaaah, and the historic capital of Baaaaah. There the Sheep have built their own quaint, barn-like cottages as homes. It’s a very pleasant place to live with sunny blue skies, billowy clouds, and plentiful green grass – so much that the Sheep have not needed to migrate anywhere else for generations – and a good thing too, because they would probably get hopelessly lost and starve to death. You see, Sheeple are a democratic society. The Sheep follow the will of the masses, or the flock, if you will. Problem is all of the Sheep will vote in favor of the very first suggestion any Sheep happens to make. Yes, these ruminants will follow anyone who decides to lead – or whoever decides not to lead, which happens quite often.
Another interesting thing to note about Sheeple is that they live side-by-side with Sheep Dogs. You may be surprised by the notion of a predator not only existing in Fœnum, but actually living with prey. No one really knows how this came about. The popular theory is that the dogs are descended from friendly omega-wolves who were harmless enough to hide with the sheep while the rest of their kind were disappearing. Whether the sheep knew there were wolves in their midst is anyone’s guess. In any case, the wolves changed over generations, their predatory instincts evolving into protective ones. Now they serve the sheep as guardians, shielding the Sheep from harm… and their own vacuousness.
That’s the theory anyway. The Sheep cannot corroborate the story. Or understand it.
“Order! Order! Order in the court!” the Prime Minister cries.
Court? Is this a trial?, Pom questions. I thought this was the Commons Chamber, where we’re supposed to come to vote.
She looks around the chamber hoping for more information. The room is large and round. The structure was built just a few generations ago when Sheeple first settled in The Meadow, so the wood shows only a little wear. The walls are stacked stone, white and gray, and the ceiling, thatched. Of course, these observations aren’t helpful, but Pom has never been at the Commons Chamber before, so it is at least interesting. Unfortunately, her fellow Sheeple are not so helpful, either. They only bleat in the general direction of their Prime Minister, and nothing about their demeanor offers her any reassurance.
I’m so confused. I shouldn’t’ve come. I don’t belong here. She is the youngest sheep in the room, tiny, with spindly legs and short, new baby fleece. A little lamb amongst stocky, round ewes and rams who resemble overweight clouds, especially the Prime Minister. Pom notes that his poofiness is the only thing more impressive than his spiraling horns. It must have been some time since he was sheered. She stifles a giggle speculating what sort of personal items he must lose in there on a regular basis.
“Now,” the Prime Minister announces to the room, “onto the first item on the agenda.” He speaks in a haughty tone, full of self-importance.
The bleating finally quiets. He slides his glasses up his long nose and reads from his notes lying on the podium. “’Regarding the feeding of the sheep dogs.’ Shall we vote?”
Oh yep, I was right, this is a vote. Still, Pom thought, why was he calling for order in the court when we’re in a chamber? I must be missing something. Oh, Pom, why are you so dumb?
This is the issue that brought her to the Commons Chamber. She has a small pack of four sheepdog pups who were given to her for protection, as all Sheep are given. In the short time she has had them, she has never seen them eat any of the grass that had been set out for them. She tried to feed them other types of food, like hay, leaves, and even flowers, and the dogs had no interest in anything that grew out of the ground. But somehow they thrived. She set out to find out why, and it led her to a fascinating discovery: the dogs hunt mice and rabbits, pests that would otherwise destroy their crops. All the green food left out for the dogs dries up or rots away. Green food that could otherwise go to needy sheep. This is the reason why she is here.
The Prime Minister continues, “Yes, you see, we’ve been feeding the dogs alfalfa, but the question’s been raised that perhaps we should instead feed them clover.”
“I already tri-“ Pom starts. All eyes shift to her. She shuts up.
I already tried that, she wants to shout, it won’t work! But she can’t muster the strength to say it out loud.
“Let us vote then, shall we? All in favour?”
The sheep all bleat, “BAAAAAAHHHH!!!!”
Being a sheep and having no gavel, the Prime Minister bangs his head on the podium to finalize the vote, BAM! “It’s decided then!” he declares.
What’s decided, then? I’m so confused!
The clerk, a ewe with a high, pinched voice asks, “So, is it clovah then, Prime Ministah?”
“Yes.” He pauses. “Er…. No. What were we voting for again?”
“Alfafa or clovah?” the clerk clarifies.
“For the dogs! Yes, of course. Thank you. Let’s put it to a vote, shall we? All in favour?”
“BAAAAAAHHHH!!!!” the herd votes affirmatively.
“It’s decided then!” BAM!
“Got it. Alfalfa.” the clerk confirms.
“Yes.” He pauses. Again. “Er…. No. Wait. Let us put it to a vote again, just to be sure…”
It takes the Prime Minister four hours to figure out how to phrase the question properly, and ultimately, clover is decided upon. And Pom never works up the nerve to speak the entire time.
Pom leaves the chamber confused as ever. Like a good herding animal, she follows the flock from the town square of Baaaaah out into the countryside and down dirt roads with wood fences that wind through the green, grassy landscape. Intermittently, they pass clusters of cottages with thatched roofs and vining flowers. Rolling, grassy hills are always present in the distance.
As they go, the flock disperses as the sheep come upon their own villages, and eventually, Pom finds herself in her family’s pasture, happy to greet her puppies, Woof, Ruff, Tuft and Puff.
Why did they waste so much time voting on something so pointless?, she sighed with frustration. She knew the sheep dogs will never eat clove and now those crops will go to waste.
You should’ve said something, you egg! Frustrated with herself, she resolves that the next time the sheep are about to make a poor decision, she will not question herself. She will speak!
Suddenly, a pup growls. Pom’s stomach flips. All four of the pups stare at a thicket on the edge of the clearing, their hackles up, teeth bared. Pom shivers, too paralyzed with fear to even look for somewhere to hide.
The puppies attack! They charge in, snarling and barking. She hears a frightened scream!
Pom screams, too, as out leaps Woogums, her older brother! She breathes a sigh of relief, and they embrace.
“Pom!” he says, enduring an attack on his legs by affectionate puppy tongues. He pulls a scroll from out of his wool, his voice urgent, “I’ve an important message from our cuzzies, the Warmbloods of the Kaimanawa Range. They say it’s a matter of life or death!”
“Life or death?” Again Pom’s stomach flips over, her knees knocking at the thought. “Well?” she pleaded, “what does it say?”
“Yeah, nah, I didn’t read it.”
“You didn’t read it? Why not?”
He pauses. Isn’t the answer obvious? “I can’t. Th-there hasn’t been a vote.”
Pom sighs. Back to the Commons Chamber it is.
“Order! Order! Order in the court!” the Prime Minister cries, ramming his head repeatedly onto the podium. “We shall now put to a vote the next subject on the agenda,” he announces to the room.
“Shall we read the urgent, matter-of-life-and-death message from the Horses? All in favour?”
“BAAAAAAHHHH!!!!” the flock votes affirmatively.
“Excellent!” he affirms.
Pom holds her breath as he unrolls the scroll and reads aloud. The sheep listen, mouths agape, as the message informs of the impending return of the Predators, the threat to the entire world, the possibility of being eaten, and the need for a champion to keep it all from happening.
The sheep are stunned silent.
Then, PANIC! Pom can barely keep herself from fleeing while the flock races around the chamber, bouncing over and off one another, bleating chaotically.
“Order in the court I say!” the Prime Minister shouts, bashing his head onto the podium. BAM BAM BAM! The flock calms just enough to hear him call for the vote.
“Now, should we help the world of Fœnum and all the creatures in it? Should we find the champion of The Meadow? All in favour?”
Pom braces for the deafening BAAAHHH, but hears nothing. Nothing at all. All around her she sees the uncomfortable shifting, the eyes on the floor, and hears the low, noncommittal mumbles filling the air.
The cowards! Always they can be counted on to vote yes, but not now that the world needs them.
Then she remembers the promise she made to herself. She steadies her shaking knees, reaches deep down, finds all her strength and bleats loudly, “OF COURSE WE SHOULD!”
“All-for-voting-Pom-as-champion?” the Prime Minister blurts out.
Wait, what?! The herd surges towards her and lifts her into the air!
“All hail the champion of The Meadow! Baaahh! Baaah!”
“Hold on, wait,” she stammers, “I-I didn’t mean it! I meant, nah, we shouldn’t help! I meant to say that’s a stink idea!”
The flock hears nothing. “She is so brave!” they cry. “She is so strong!” they exclaim. “Only the most mighty among us would state their own opinion!” Normally Pom would take note of how oddly direct these statements were, but she’s far too busy regretting speaking her mind and being utterly horror-struck by the task that lies ahead of her.
Pom and her pups stand at the border of The Meadow, looking out into the gigantic, unknown, completely terrified world.
The instructions she was given swim inside her head. What is this key she is supposed to find? Who is this monster she is supposed to face? How did I get myself into this? Pom, that was dumb as! What were you thinking? The uncertainty of it all has her paralyzed with fear.
The puppies nudge her forward. No one knows for sure what goes on in the minds of the dogs, but perhaps they know that this one is not as stupid as she thinks she is. And if they can keep her standing, she might just surprise everyone.
Now that the crowdfund has ended and the small amounts refunded have stopped (that’s normal, by the way; Failed payment processing and/or last-minute upgrade refunds that didn’t come through for a couple days), we have tallied the numbers (over 176,000 referrals!), looked at the lists and determined the winners of our Referral Rewards contest.
For those of you that don’t know, and for the people that might want a reminder, here’s a breakdown of the prizes.
If you’d like to check your referral amount and which prizes you’re entitled to, please log in to your indiegogo account, where you’ll be presented with your stats. Those of you that got $15 or more in referrals will be getting a party hat lobby item, while those of you that also managed to raise over $100 in referrals will be getting a tiny toot lobby item as well!
But, without further ado, here are our grand winners for the top three prizes.
Prize: The Golden Super Toot exclusive lobby item, of which there shall ever be only ONE in existence, in addition to all the rewards in our $5000 Custodian of Worlds backer perk, including a coloured digital sketch by Lauren Faust, and an invite to a Skype call with Lauren and the team!
Prize: One of the only two Silver Super Toot exclusive lobby items each, in addition to all the rewards in our $500 Horned Guru backer perk, including the opportunity of getting an original character turned into a UNIQUE lobby sprite, which only the winner can use!
Congratulations to our winners, which have been already contacted by e-mail to be notified, and thanks to everyone who supported our project, both by pledging and by referring your friends!
Them’s Fightin’ Herds is becoming a reality because of you!
Also, keep an eye out for Pom’s entry in the Book of Lore, which should be coming up tomorrow!
Have we mentioned that you guys are awesome? Because seriously, you ARE awesome.
One month, 10,529 backers and a bit over $587,000 later, we emerge from this crowdfund at 135% of our original goal of $426,000 to fund the development of Them’s Fightin’ Herds.
This means we reached our original goal for the initial release of the game with 6 fully playable characters, an additional character (Goat), her story mode, Dynamic Music System additions, lobby sprite, lobby stage AND in-fight stage.
We also ended with a small additional buffer on top of our last stretch goal ($560,000), which will allow us to spend some more time adding polish here and there to the game. Don’t worry guys, we’ll put that money to good use.
With that said, we have a few topics we’d like to cover with you guys!
At the start of our list is taking care of the first chunk of the reward bundles. While most of the rewards for the crowdfund will be delivered late in development, there’s at least one of them that will be handled in the coming weeks: Access to the Backers Forums.
We’ll be giving access to everyone with the Backers Forums perk in the coming days. We need the crowdfund money to come through and into our account so we can begin purchasing the necessary software to get the forums up and running. This will happen in the next 15 business days. We’ll let you know through the Indiegogo updates page once that has been solved and as we start setting up the forums for you guys!
As a reminder, our way of contacting you for pledge rewards will be through the email you set on your Indiegogo account. Make sure it is correct so we can reach you properly!
We’ve also been getting a few e-mails and messages from people that were unfortunately unable to pledge to the campaign during its run time and want a “late backers” option through paypal. We mentioned it briefly during last night’s stream but here’s the global answer:
We’re not going to be having a late backers program. The reasons for this are mostly on the logistic side of things, but also because we’d like to keep the backers rewards exclusive to the backers that helped us during the campaign. We greatly appreciate your support for the game but we simply can’t do it.
We’d also like to reaffirm that stuff marked in the crowdfund as “Backer’s Exclusive” (The backer’s palette, the “Backers Edition” of the physical game/soundtrack, the in-game flair and at least part of the items in the Lobby Accessory Pack) will remain Backer’s Only. Same with the Golden Super Toot, Silver Super Toot, Tiny Toot and the Party Hat, which will only ever be rewarded from our crowdfund’s referral contest.
None of these items will be reissued or reprinted at a later date as post-release DLC or for “GOATY” (Game Of All The Years) versions. Exclusive means exclusive.
We’ll be announcing the grand prize winners to the referral contest soon. But you can check if you qualify for the Tiny Toot or the Party Hat yourself by going to your profile page on Indiegogo and selecting the “Referrals” tab there. Note that your account must have pledged in a tier $12 or higher (i.e. must actually own the game) for you to be able to receive the rewards.
Lots of people were asking about this one!
We’d like to continue having streams as development goes so we can show our progress and maybe work a bit on the game on the stream live, so you guys can join us and have a chat as well. You guys helped us get Them’s Fightin’ Herds funding secured, and we’d really hate to keep you guys in the dark about our progress. We’ll be running this as transparently as possible. Them’s Fightin’ Herds is a project we’ll be undertaking together, you guys and us at Mane6. The progress, the new stuff, the little bumps and their overcoming… We’d like you all to be a part of it!
We’ve not decided on a schedule for these streams yet. Streaming too often can be as detrimental to the project as not streaming often enough, as we’d be spending more time in preparing and handling these streams than in the production of the game proper. We’re thinking that biweekly to monthly streams sounds like a good place to start, with allowances for special occasions and large progress showcases on top of that. That biweekly there means once every two weeks, not twice a week, by the way. English is a funny language.
Of course, that doesn’t mean we’ll be forgetting about having updates of a different kind. Text-based updates on the site (and our social media) will also continue happening, and backers also get to hear the news a bit early as they develop on the backers forums (setting up soon, as mentioned above).
If you backed us on Indiegogo, you’ll be receiving notifications of when these are happening via campaign updates. You can also follow us at our social media places and on this site as well. The sidebar has a little widget to join the Mane6 newsletter if you’d like to keep track of our progress via e-mail.
And since we’re already there, here’s the upload for the celebration stream from yesterday. It includes Twitch Plays TFH for the first 2 hours and 24 minutes (!), followed by Omari drawing some stuff while we answer questions and hanging out with the chat after that.
Happening soon! – We’re currently doing a revision pass and getting the artwork set up for the update. It will be followed by Pom’s entry a few days after, then Tianhuo’s in some days more. Goat will not be getting a Book of Lore entry for a while, as she’s still in the early stages of development.
Once again, THANK YOU SO MUCH for your support, everyone. We love you.
We’ve reached $486k, which is the Mac/Linux port stretch goal! Thanks you for all the support even after our initial goal! This means we will be porting Them’s Fightin’ Herds to Mac and Linux. Since we are also greenlit on Steam, everyone that will be receiving the game from pledge rewards will get a Steam key on release day (or earlier than that if you also got the closed beta reward).
This means that everyone with the game can switch between the different platform versions of the game for free using Steam. However, due to the time that it will take to port to Mac/Linux, we will be releasing the ported versions after the initial Windows release.
Onwards to the stretch goat! Charge!
Have we told you guys that you’re awesome?
‘Cause you’re pretty horn-tootin’ awesome. We have about 61 hours left on the counter, so let’s keep on making Them’s Fightin’ Herds even more of a reality!
As some of you know, we had an impromptu Celebratory stream last night in Twitch, with most of the team present on the mic, including our character designer Lauren Faust. It was a blast, and we’d like to thank everyone that joined us there! – And for those of you that unfortunately missed it, worry not, for here’s the recording up on youtube. No gameplay showcase this time, we’re afraid, what with it being a completely unplanned stream, but you can watch Omari draw some TFH stuff while the rest of the team answers questions and hangs out with the stream.
So what is next?; Lots of work, that’s what! – Once the crowdfund reaches deadline, we’ll be looking into delivering the backers’ wallpaper sets and setting up the forums, and full-time work on Them’s Fightin’ Herds will begin, starting our circa 18 months development cycle towards first game release. We’ll of course be keeping everyone up to date on the particulars, to have constant update schedule and a stream schedule as well!; We’ll need to find a balance for these streams, since we’d also like to dedicate most of the time available for development proper, but bi-weekly or monthly streams are sounding like a good starting point for now. We’ll see!
We also still have three Book of Lore entries to deliver (Paprika, Pom and Tianhuo, in that order), so keep an eye out on the site for the next character’s backstory, as written by Lauren Faust.