Hover over the hotspots to learn more
Displays a player’s current HEALTH.
When HEALTH runs out, it’s a KO, and the round ends.
JUGGLE DECAY METER
Fills cumulatively for each consecutive hit taken during a combo.
When the JUGGLE DECAY METER is full, that character starts becoming affected by JUGGLE DECAY GRAVITY and will eventually drop out of a combo.
Displays the number of ROUNDS won by a player.
The first player to win two ROUNDS wins the MATCH.
Each ROUND has a time limit of 99 real-world seconds.
When time runs out, the player with the most remaining HEALTH wins the ROUND.
Display the number of consecutive hits a player has racked up in a combo.
The Hit Counter turns BLUE when the opponent could have escaped the combo.
Displays contextual combat information such as counters and reversals.
Displays current amount of MAGIC.
MAGIC is a secondary resource available to all characters.
Each character gains and uses MAGIC in their own way.
Displays current amount of SUPER.
A full bar of SUPER can be used to unleash powerful SUPER ATTACKS.
Half a bar of SUPER is used to perform a CROSS CANTER, a universal defensive move.