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2013: An ungulate Odyssey – 2014: Ungulates strike back

January 1, 2014/85 Comments/in News /by Mane6 DevTeam

2013 – The year in review Has it really been one year since we started this project already? Well, technically it’s one year in February (or April), depending on when you start counting, but let’s pretend it has been one year for now, shall we? Back in February 2013, our first project, “Fighting is Magic”, […]

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Just a small reminder

September 1, 2013/1 Comment/in News /by Mane6 DevTeam

Hello everyone! Just a small reminder that we’re: a) not dead and b) still working on this. And that you can check out (or follow, if you want!) our twitter to catch small bite sized updates that don’t warrant a full article in this site! For example, this is a thing I was working on […]

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Progress Update and Fighting Games Symposium 2013

July 12, 2013/1 Comment/in Feature, News /by Mane6 DevTeam

Hello everyone! It’s been some time since our last post in the site. Things backstage, however, have been quite active; We’d like to thank everyone for the continued patience and support, and for sticking with us through the pre-production stage of the game. This post serves two purposes. First, to assure everyone that we’re still […]

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Polygon Article and general update

April 23, 2013/1 Comment/in Feature /by Mane6 DevTeam

Hey everybody! The team just got an article over at Polygon, with comments from CoreDev (including Lauren) where we talk a bit about the past, the present and the future of the team. You can go read it by clicking on the header image, or via this link! You can also take a look at […]

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Engine get and three short stories

March 30, 2013/1 Comment/in News /by Mane6 DevTeam

You guys rock! Well, turns out it took us a whole two (or is it three?) days to get over the initial shock, surprise and excitement at Skullgirls’ Indiegogo campaign having reached the 725k mark (And beyond!), but we’re back with a (mostly text) update of what’s going on and what comes up next. But […]

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725k: The final frontier.

March 26, 2013/1 Comment/in News /by Mane6 DevTeam

Edit: FUNDED! =) Give us a bit to get out of our lack-of-words-at-the-awesomess-that-is-you-guys and we’ll post something wordier =3 Hello again, folks! As you might know already, the Skullgirls’ Indiegogo campaign is now in the final stretch, time and money wise. With a bit over 33 hours to go at the moment of this post, […]

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Skullgirls engine FAQ + teaser

March 19, 2013/2 Comments/in News /by Mane6 DevTeam

Hey everyone! We’re gonna go over some of the questions regarding the Skullgirls engine licensing drive that’s going on RIGHT NOW. Won’t this be a tonne more work? The bulk of the work (and as labzero can tell you) is going to be art. Concepts, poses, animating, stages, gui. Music, sounds, voices. All of that […]

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Skullgirls engine and the game’s future

March 15, 2013/1 Comment/in News /by Mane6 DevTeam

Hello everybody. Small bit of news: We’re still in game pre-production. Progress is being done. Lauren is still freakin’ awesome. Also! Some of you guys have been mailing or tweeting us in relation to Mike Z and the Labzero team’s offer to let us use the Skullgirls engine. For those of you not yet in […]

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C&D Megapost

February 19, 2013/2 Comments/in Uncategorized /by Mane6 DevTeam

Well hello. Sorry it’s taken a while to update everyone on this! A quick summary: Yes, development on MLP:Fighting is Magic has stopped for now, per Hasbro’s request. Yes, we have tried contacting people about the possibility of squirming out from under the C&D, or triumphantly throwing it off as it smashes into a thousand […]

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