Hello! My goodness it’s been a while. Wow look at you! Have you lost/gained weight? No? Well, it suits you! Some people can’t pull that look off but you make it work. Lose the hat though. First off, we have to apologise for the delay. Again. We’ve apologised a few times now, we know. It’s […]
Backers’ Beta NDA lifted Hi again, everyone. As promised, today’s update marks the end of the NDA period of the TFH Backers’ Beta. Builds released September 15, 2017 and after (all the way until the Game’s release candidate hits) are able to be freely streamed, recorded, screen-captured and played at conventions/tournaments/ events by crowdfund backers […]
How to Find and Redeem your Beta key in 12 easy steps. A guide for Backers’ Beta Testers. Hi! As you know, the Them’s Fightin’ Herds Beta started on May 25. As of May 26, the system is telling us that all the keys have been generated and distributed, but if by any reason your […]
Sorry for the delay! Beta’s officially starting at 11:38pm, May 25 PT, so we’re still within the deadline, technically <.< Backers in the $40 and above tiers should start seeing e-mails in their inboxes from the backerkit system, including a steam-redeemable key. To use it, please go to your steam account, then the games menu […]
Good news everyone! The moment we’ve all been waiting for is finally at hand. Backers Beta begins* on Thursday, May 25 PT. *Subject to slight time variation due to circumstances out of our control, like Steam’s key distribution/approval system (i.e. not “midnight” or something) So there you have it. Watch the universe spontaneously combust now […]
We live, pile in!
The April work stream is now a thing that exists (or will exist). It’ll happen Friday, April 21, 3pm PDT at our twitch channel. It’s also very possible this will be the last work stream before release, barring unforeseen circumstances, given that by the time the next one’s meant to roll around, we’ll be either […]
Archive, now up on youtube.
The Good News (everyone!) The good news is: The game’s pretty far along. Mechanically, the game’s pretty complete: Things work, things fight, things get knocked out. UI’s pretty much done, pending a revision pass, and the stages are mostly there as well. The cardboard cutout shaped holes continue to be filled animation wise, and […]
Another month, another stream. We’re reaching the end of the planned development cycle, too, so this might be one of the three last major work streams we make (at least before we dip into the additional crowdfunded material) This month, we’re scheduling the work stream for next Friday, February 24, as usual, at 3PM pacific […]