POM

OVERVIEW

Sheeple are a democratic society. Upholding the will of the masses (or the flock in this case), is among their most core values. Problem is, all Sheep will vote in favor of the very first suggestion any Sheep happens to make. Pom made the mistake of suggesting that they should respond to the Council’s call for a Champion at all, and ended up being voted in as Champion herself.

Sheep Dogs, the only large predators in Foenum with instincts to protect ungulates rather than eat them, live among the Sheep and keep them safe from harm. Occasionally a pack may choose to spend most of their time around one particular Sheep over another, and Pom has found herself in the company of a rather large one as of late. Perhaps they see a burning potential building inside her… because despite her desperate cries to return to her soft, grassy homeland, they continue to urge her along.

Pom approaches combat by calling a variety of dogs onto the battlefield for coordinated strikes. Her “technical requirements” can be challenging to work with, but with proper time and coaching, she might just become the strongest fighter of them all.

PLAYSTYLE: Puppet (Summoning)

DIFFICULTY: Hard

SHEEP DOGS OF BAAAAH

The curious symbiotic relationship between Sheeple and their Sheep Dogs is a common point of discussion among the other ungulates of Foenum. The popular theory is that the dogs are descended from friendly omega-wolves who were harmless enough to hide with the sheep while the rest of their kind were disappearing. Whether the sheep knew there were wolves in their midst is anyone’s guess.

Sheep Dogs have no interest in eating anything that grows out of the ground. Rather, they hunt mice and rabbits, creatures that would otherwise destroy the Sheep’s crops. Unfortunately the Sheep haven’t quite caught onto this yet, so they continue trying to feed them greens, things that they consider food. It always ends up rotting away, completely untouched…

And so, Sheep Dogs serve as guardians for the Sheep, shielding them from harm, whether from outsiders, pests… or their own vacuousness.

UNIQUE COMMANDS

AIR DASH

:dbl6: while airborne.

FLOAT PUFF

Hold any up direction while airborne ( :7: , :8: , or :9: )

SPECIALS

SHEEP HERDING

[HOLD] :4: , :6: :a: or :b:
Strike-invincible dash.
:b: : Moves farther.

BARK!

[HOLD] :4: , :6: :c:
Projectile-invulnerable.
Destroys projectiles. Staggers on hit.

MAGIC SYSTEM

3 stocks max, starts full, regained when dogs leave or are dismissed.

DIGGING PUP

:qcf: :a: (Costs 1 Magic)
Has 1 attack, uses a spray of dirt.

DIGGING PUP, FOLLOWING

:qcb: :a: (Costs 1 Magic)
Same as Digging Pup, but this one follows you!

GROWLY PUP

:qcf: :b: (Costs 2 Magic)
Has 2 attacks, one mid hitting attack and one low hitting attack.

PILOT PUP

:qcb: :b: (Costs 2 Magic)
Flying dog, follows opponent. Has 2 attacks.

BIG MOMMA

:qcf: :c: (Costs 3 Magic)
Large dog with 3 different attacks.

DOG CONTROLS

RALLY

:d: :d: :airok:
Summons all dogs to Pom’s current position.

DOG MOVEMENT

Hold :d: then hold :6: or :4: :airok:
Moves dogs left or right based on direction held.

DISMISS DOG

:dbl2: :atk: :airok:
Strength determines type of dog dismissed.
:d: version dismisses all dogs.

DOG ATTACKS

:6: :d: / :4: :d: (dogs with 1 attack or more)
:3: :d: / :1: :d: (dogs with 2 attacks or more)
:9: :d: / :7: :d: (dogs with 3 attacks)
All attacks :airok:

SUPER ATTACKS

LVL 1 – STAMPEDE!

:qcf: :atkatk: (Costs 1 Super)
Sends a horde of puppies followed by Big Papa.

LVL 2 – BIG PAPA

:qcb: :atkatk: during Stampede! (Costs +1 Super)
Summons a Big Papa dog that follows the opponent, has 3 attacks.